![]() I don't get stuck anywhere, have a fighter for some more agile fun in canyons or scouting, a 4g srv bay, all the scanners and whatnot a guy could want, a great canopy for the views I'm s fantastic for exploring. The tanks I've got on mine allow me to jump 9 or 10 times before refueling. ![]() From what I've seen people get fixated on maximum jump range as the prime measurement of an exploration ship but that makes little sense to me. I figured good enough is good enough and wasnt too keen on maximizing jump range. ![]() With a booster its sitting at 47.27 but i put a guardian fighter and some other quality of life stuff on it. Post/comment not appearing? It may have entered our AutoModerator's event horizon. Read the Subreddit's Rules and Removals Info Page before posting SAGi Magazine Gallery Of ED Artwork By Creative CMDRs Fly Safe, Commander Help.I only needed one more piece: another map to help me find the all the pillars. The guide up above in baqar79’s post was the key info. I also got sidetracked by completing my Elite Trader rank as well as buying a kitting out a ‘medium’ ship (Python) because I wanted something new, but that’s another story. But now I’m stocked up to re-fuel, restock, and repair in the future. This turned out not to be necessary: I only used a handful of refuels to get the one FSD blueprint. It actually took me a lot longer than a few hours to complete, though, as I spent several times that gathering materials with my SRV. Of course now I’m looking at getting closer to 60 ly: it looks like engineering my sensors for weight (which requires unlocking an engineer I’ve never visited) is in my future I’ve completed the steps to get my Guardian FSD booster, and my anaconda can now jump slightly over 50 ly: that’s a boost of 10 ly from a few hours of work. I played ’back in the day’ (2016/2017) and am coming back after a lengthy absence, so I’m a weird kind of ‘noob’. To clarify for folks: I’ve had the anaconda for several years, along with a small fleet including a Type 9 and an Orca. It has been a while but, at the risk of ‘re-awaking’ a silent thread, I want to thank everyone who posted above. 0E shield boosters are incredibly efficient and lightweight, so I used them to boost my shields considerably without trading too much weight in exchange. My 73 LY build has reasonable shields and some offensive capability for the occasional bit of PvE combat. ![]() I think the easiest way to get more range is to lightweight engineer everything that can be lightweighted and focus on using power efficient modules and power priorities so that you can drop down the size of the powerplant. I found this guide on the forums (I think I used another one), but it seems fairly detailed at a glance: You need to grab the blueprints and then go to a Guardian Technology Trader to unlock them (they can be found spread around in the bubble, but I recommend LHS 20, Ohm City since it also provides a 15% discount on the modules as well as super cheap power plants). I don't feel like it was too much of a grind, but the Guardian FSD boosters are hugely beneficial to jump range as they add a flat bonus that is unaffected by weight. Unfortunately trading G5 to G5 materials is pretty terrible, but overall the system is a big improvement over what was there before. If you remember the difficulties in getting G3 Cracked Industrial Firmware, well you can now trade the G5 Modified Embedded Firmware for G3 Cracked Industrial Firmware with each G5 MEF giving 9 CIF's in exchange. Material traders have also made the grind a lot better since you can trade higher level materials for lower level materials. Legacy G5 modules however when upgraded to the new systems format lose a level and start at the end of the last level (ie if your 6A FSD is G5, when you reroll it in the new system it first downgrades it to G4 and then rolls the upgrade). The reason I bring this up is that the G5 FSD upgrades using the new system are better than any other upgrade possible in the older system, so I would recommend upgrading your 6A FSD. They have changed the engineering system to be a lot more friendly, so that every roll gives you an upgrade as opposed to the older system (I remember rolling 200 G5 FSD upgrades and not getting an upgrade).
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